Gamescom 2022: Isonzo doesn’t make the multiplayer format of the WW1 series special, but it will teach you something new from the oversaturated Italian front

Since its inception in 2015, the WW1 game series has tried to bring a very authentic game experience from the environment of the First World War (hereafter WW1). For the first time, we could try this concept of FPS team-based, multiplayer experience in the title Verdun on the Western Front, but in 2017, the developers showed themselves again with the sequel Tannenberg, showing the fighting on the Eastern Front. After five years, the continuation of the series with the title is coming Isonzowhich is not revolutionary in any way compared to its predecessors, but it brings a look at a completely different part of the history of battles from the 1st World War and an overall more sophisticated experience.

Gamescom 2022: Isonzo doesn't make the multiplayer format of the WW1 series special, but it will teach you something new from the oversaturated Italian front
Gamescom 2022: Isonzo doesn't make the multiplayer format of the WW1 series special, but it will teach you something new from the oversaturated Italian front

Hra is literally around the corner and will arrive on PlayStation 4, Xbox One, Xbox Series X/S, PlayStation 5 and, of course, PC on September 13th. However, we had the opportunity to play it briefly at this year’s Gamescom and at the same time talk directly with the developers and learn something more directly from them.

As in the previous titles of the series, pure multiplayer FPS action awaits you here, so, unfortunately, you won’t find any single-player campaign here. However, from the first seconds on the battlefield, where a maximum of 48 players meet, it is completely clear what awaits you. The Italian front is full of saturated and colorful colors, every battle takes place right in the heart of the mountains, and Italian cries of fearless soldiers can be heard everywhere. The entire game has been overhauled, it looks so simplified and you will have a more complete experience from each battle.

The game will include more extensive customization options than ever before, so in addition to the uniform, you can choose, for example, your preferred beard cut. Before each battle, your character will have a choice of several classes, each of which will always have a limited number of given units, which is also more faithful to real battles. There will also be a number of tools that you will need on the battlefield, and each of the mentioned classes (this time also with a pacifist technician) will have their own. Climbing and cutting barbed wire, using cannons or machine guns, running through vast trenches,… in short, if you’ve ever wanted to be a soldier in WW1, this is the title for you and your friends!

On the field of six maps, which are created on the basis of historical records from 1916 and satellite data of the modern era, you will be able to play in several offensive game modes. The maps will be divided into several sectors, which you will gradually conquer and occupy together with your teammates. However, if you prefer offline mode, don’t despair, because you can also simulate battles with bots. However, keep in mind that since this is an authentic battle simulator, one bullet means certain death in a battle between players or bots!

Gamescom 2022: Isonzo doesn't make the multiplayer format of the WW1 series special, but it will teach you something new from the oversaturated Italian front
Gamescom 2022: Isonzo doesn't make the multiplayer format of the WW1 series special, but it will teach you something new from the oversaturated Italian front
Gamescom 2022: Isonzo doesn't make the multiplayer format of the WW1 series special, but it will teach you something new from the oversaturated Italian front

The game itself then plays very similarly to its predecessor and at first glance you would find very few changes. However, what the developers tried most intensively was good optimization even with the number of 48 players, to create smooth transitions directly in the menu and in the game, but also focused on creating the most realistic and authentic experience they could create. Of course, the authenticity of the stony and more colorful environments is obvious at first glance. However, the details and small things, such as the treading and behavior of your character’s ankles while running in the mountains or the physical body of your weapon, reacting to the environment, are details that will be appreciated by die-hards!


Source: Sector.sk by www.sector.sk.

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