There is no other strategy game like Frostpunk. Its combined resource management, with a deeply immersed experience that made players feel a nagging cold, as well as the challenge of surviving the ongoing ice age. It offered a true, unyielding, post-apocalyptic dystopia that does not allow humor, where morality could not be grayer. It was great. It was fantastic. It was a bit repetitive due to lack of content. After a small and somewhat disappointing DLC, now comes the first big expansion, The Last Autumn, which provides much needed, fresh breath – cold air and a look into the past of the original.
The last hope of humanity is the creation of the Generator; miraculous technologies that will ensure the survival of the cold that follows. Taking a place in a landscape that has not yet frozen, you take on the role of the one who will oversee this extremely important engineering expedition and make all the harsh calls to succeed. In essence, this is a completely new scenario, with additional mechanics, such as buildings, technologies, laws, as well as several problems that need to be faced; a scenario that revolves around managing the workforce, rather than keeping them alive. Does that make your mission easier? Not really.
For starters, you can get fired and lose long before you even get close to building a generator. No, forget “you can be fired.” You will be fired. The Last Autumn is the hardest scenario so far, despite the fact that you are actually drowning in resources compared to previous modes. In addition to starting with a lot of materials to do your thing, you will soon be able to make docks that can deliver everything you need, and a telegraph station to order more manpower. This is not about procuring the necessary components for the development of the settlement, but about managing it.
You will need to be able to organize your property in the most efficient way – especially walking property. The goal is to meet certain deadlines related to the construction of the generator. If you don’t, you’ll get a nice set of outgoing papers. Instead of the weather, the biggest enemy here is the people who work for you. As such, instead of “Hope”, the main “social” resource is now “Motivation”, which affects how quickly workers do what they need to do, and safety is the main modifier of Motivation. An unsafe workplace can lead to accidents, illness and, far worse, strikes.
Being “too kind” and overly cautious is not always the solution. Frostpunk has always been concerned with choosing what you think is less evil. In order to retain the seat of supervisor, one must think about when to please, when to negotiate, when to manipulate, and when to strengthen discipline. The new Law Books at your disposal are “Administration” and “Labor,” with the first coverage of basic things, such as dealing with dissatisfaction, illness, and hunger, with Labor turning you into… well, politicians, basically, as you try to make up an agreement with a friend, a blue-colored man – or you become a tyrant who will bring terror into the hearts of those poor, ungrateful rats!
The rest of the experience is similar to previous scenarios. It is possible (and vital) to upgrade structures, unlock new technologies and improve overall performance. Teams can also be put together to explore the surrounding landscape, find useful resources, plus exciting pieces of knowledge. Oh, by the way, this script has one of the flaws of the original: it’s not dynamic. Every event (or problem) will bother his annoying head at predetermined intervals, no matter what, seriously damaging his reproduction and even immersion sometimes. Also keep in mind that, although great and all, this expansion doesn’t actually “spread” anything, it just adds a new regime, with unique systems.
This, as part of Frostpunk, is also a very emotional journey, and not just a strategy title that is simple you play and that is it. Of course, that can’t hold a candle for a superior main campaign, in which you had to make some rather difficult, ethically questionable decisions, and hurt some for the sake of many. This is obviously less oppressive and… well, post-apocalyptic, because the main focus is managing a team of tired, scared and desperate people. Is that bad? Not really. As well as original, The Last Autumn is a deeply atmospheric, audio-visual masterpiece that perfectly captures you in your fight – especially after the first snowflake appears.
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Source: ITNetwork by www.itnetwork.rs.
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