Fortnite also got Unreal engine 5.1 with the new chapter

Epic first took a big step forward both for Fortnite and especially for the application of its Unreal engine 5. Specifically, in Fortnite, the 5.1 version of Unreal Engine and the same game as Nanite, Lumen Global Illumination a Reflections, Virtual Shadow Maps a Temporal Super Resolution.

First of all, there is the application of Lumen, both in an open environment and on green in a 60 fps game. o is a big jump mainly for dynamic lighting. In practice, Fortnite is like a massive test platform for their technologies, which we will see in other games as well.

These technologies are of course only for PC, Xbox Series XS and PS5. Plus on the cloud, iuv Game Pass, or Geforce Now.

And what are they actually doing about technology?

  • NANITE – nanite ponka monos detailed architecture with lots of polygons and dynamic LOD. For example, the trees themselves now have 300,000 polygons, and each tree, flower or plant is modeled separately.
  • LUMEN – Lumen is a reflection technology that provides high-quality ray-traced reflections on shiny materials and water. It also provides realtime global illumination at 60 fps, and the light will penetrate the buildings, reflect and illuminate the surrounding area. All suits react to light and reflect it on close surfaces.
  • VIRTUAL SHADOW MAPS – highly detailed shadows are also available, where the details will be very accurate and everything will be exactly the same.
  • TEMPORAL SUPER RESOLUTION (TSR) – Unreal engine also has its own upscaling

Nanite has its own setting in the game, which you can turn on on PC only if you can turn on DX12 mode. With Nanite on, the shadows will change to Virtual Shadows, which has a High or Epic setting.

Fortnite also got Unreal engine 5.1 with the new chapter

If you can turn on Nanites, you can also turn on Lumen Global Illumination. This turns on if you switch Global Illumination to Lumen High or Lumen Epic. As soon as you turn on Reflections on Lumen High or Lumen Epic, realtime reflections are also turned on.

Fortnite also got Unreal engine 5.1 with the new chapter

Finally, you need to enable Hardware Ray Tracing if you want Lumen to use your graphics card for reflections. If you don’t turn it on, they will be reflowed through the processor.

However, the new update has currently turned off DLSS, so the authors still have to test it with these new functions.

Source: by

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