Flynn: Son of Crimson – ITNetwork

Flynn: Son of Crimson is ideal for someone looking for a blend of The Legend of Zelda, Shovel Knight and Dragon Ball Z. While this combination may sound strange, Humble Games developers have found a way to balance the three and produce something beautifully designed. surprisingly intricate and forgiving. Flynn: Son of Crimson lags behind in several areas – namely in its story delivery and tedious area cleaning mechanics – but the overall experience is so captivating that these errors disappear into the background.

Flynn: The son of Crimson tells the story of a titular character, Flynn, who fights to keep Rosantica Island protected from Scourge, just as his parents did much earlier. Flynn comes from the Crimson bloodline, which permeates him with special attacks, abilities, weapons and a companion named Dex who is the Guardian Spirit of the country. Rosantica’s world is stunning and the stories rich, but the storytelling is weak as it relentlessly reminds the player of Flynn’s bloodline and how everyone knows and respects him and his late parents.

The fight is surprisingly deep, however, and Flynn’s progress in strength feels both natural and rewarding. Flynn uses multiple unique weapons and abilities that are effective against enemies and the environment. The Crimson Sword is fast and agile, while the Crimson Ax can stumble enemies and break through crystal barriers. To complete his weapon, Flynn can also cast elemental magic like Lightning to stun enemies, but when used on naturally electric enemies, he will create a current flowing between them for more damage. The real star is the Flynnva Crimson power, which essentially makes the Flynn a Super Saiyan when used because it allows it to deal a ton of damage at very high speeds, all surrounded by deep red energy and lightning.

Son of crimson 2The transition is quite simple, but the level design encourages players to think creatively. For example, the distances between platforms can be a little too far to be comfortably skipped because Flynn doesn’t have a double jump or acceleration, but it does dodge. This led to experimenting with rolling, and then jumping just before the rolling was over, only to later discover that it was the intended mechanics. Players don’t need to be told everything and if they choose not to talk to irrelevant NPCs, they won’t be told about these more nuanced mechanics, but the game itself encourages players to make these discoveries on their own.

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Flynn: Son of Crimson there are two different problems that are not reasons to give up the game, but are annoying. The first is Scourge Mechanics, in which Flynn is prevented from going into a new area until she returns to the previous one to clean it up. It feels completely unnecessary and instantly kills the momentum of the player. The second question revolves around the game of bosses, who feel really out of place and completely separate from Flynn. The battles themselves are incredibly interesting and challenging, but they don’t have a presence in the larger world, so it seems a bit confusing why Flynn has to fight them at all. Rozia is the only exception because she is Flynn’s dark colleague and develops a relationship with him during their multiple encounters.

There are some fun conclusions about his inspirations, such as putting together a puzzle that reflects Ocarina of Time’s Lost Woods puzzle; there is even a race and a city called “Neptyn” that is very similar to Zora and Zora’s unfrozen domain. While these references are clear, both in design and in play, Flynn: Son of Crimson has a very defined sense of identity and has many unique characteristics that set it apart from inspiration. Flynn: The Son of Crimson is absolutely worth checking out because every second spent in his beautifully designed world is one well spent.

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