S Rocket Lake there are two worlds. One is the “leakage” of individual test results such as GeekBench or CPU-Z in online databases, which in all cases puts the novelty in excellent light. The second world is third party sample testing in different types of loads. These turn out significantly differently, and even though the results measured in benchmarks such as GeekBench, CPU-Z and the like appear in them, they usually do not achieve such a high score.
The review of the Core i7-11700K sample, published by the Romanian website Lab 501, belongs to the second group, as expected. The test is quite extensive, so there is no point in copying all its content – if you are interested in details, see for yourself (link is at the end of the article). Let’s look at a few graphs as an illustration. Intel presents Rocket Lake as a gaming solution, so let’s start with an average of about ten game tests:
Gaming performance is among the Intel generation Comet Lake (Core 10000) a AMD Zen 3 (Ryzen 5000). It’s not bad, but it’s not the best game processor in any way, it doesn’t even surpass the Ryzen 5 5600X.
Let’s look at rendering:
Less is better, so in 3DStudio Max the Core i7-11700K comes closer to the Ryzen 7 5800X, in the Blender Ryzen 7 3800XT. In both cases, it is between these models.
The following is RayTracing:
I will omit the CineBench results this time, we dealt with them separately. Lab 501 offers POV Ray – left single-core, right classic when using the entire CPU. This is an even weaker situation than rendering, the Core i7-11700K is a hair slower than the Ryzen 7 3800XT.
Finally, the video:
Again, we are in the range of Ryzen 7 3800XT and Ryzen 7 5800X.
The Core i7-11700K takes 62 watts more than the Ryzen 7 5800X and 35 watts more than the 16-core Ryzen 9 5950X.
The situation can be summarized as a processor with these parameters would be interesting as a competition for Zen 2 (Ryzen 7 3800X / XT), against which it would achieve higher consumption, but often higher performance. In contrast Zen 3 (Ryzen 7 5800X) comes out slower in gaming, in single-core and multi-core loads, while higher consumption remains. As a product, it does not seem very interesting, but it will be sold as a commodity, because in the current situation, when demand exceeds supply, exhumed excavations are also selling well, which manufacturers return to the market years after the end of the sale. From a technological point of view, from the point of view of the performance shift and from the point of view of the impact on the market as a whole (prices, availability), this product does not bring much.
A small hope is the mention that we can expect a longer multi-core boost time for the final processors (which de facto means a longer or indefinite PL2 limit), which is said to add up to 5% of power in a multi-core load. Of course with an exponential increase in consumption.
Source: Diit.cz by diit.cz.
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