Final Fantasy 7 Remake Episode INTERmission stars as an optional character from the original game in Yuffie Kisaragi, and DLC never shakes the feeling that it is optional. While there is a lot to love about INTERmission as a whole, it thinly extends through a brief experience that rarely touches on the most important thematic elements of the FF7 Remake itself. Despite these flaws, INTERmission remains a compelling experience thanks to Yuffie’s mostly stellar performance as what should be a key protagonist in moving forward, and some likable struggles to match her vocal personality.
For those unfamiliar with the premise of the FF7 Remake DLC, INTERmission follows Yuffie and fellow ninja Sonon as they head to Midgar on a mission to steal the powerful Materia right under Shinra’s nose. Chronologically, the DLC takes place roughly in the middle of the FF7 Remake story, with the adventure coinciding with Cloud’s temporary separation from Avalanche. Despite the fact that the narrative is quick and short for JRPG, enough is happening – especially towards the end of the DLC, which begins to ask some major questions that sometimes seem a little too big for the scope of the side story – to remain intriguing.
The story of INTERmission lags behind its playing, however, which is by far the best element of the FF7 Remake DLC. Yuffie is a pleasure to control, and her sometimes overly casual approach to fighting is beautifully conveyed both to her move and to the situational battles in which she participates. Yuffie is controlled differently than any character in the FF7 Remake, and that’s for the better, because she’s great at both close and long ranges. This is thanks to its throwing star, which can be used for close combat or throws, the latter of which offers the ability to then charge at the star in a rush of movement, unlike Noctis ’warp fighting style in Final Fantasy 15.
Yuffie’s fighting style is nicely complemented by Sonon, who helps to launch combinations during the fight, although he is not able to be completely controlled. Although the system is not too complex, it should not be given five or six hours of DLC play, so it never exhausts its welcome. The dynamic combat continues what was originally established in the FF7 Remake, a nice mix of tactical combat of traditional-turned JRPGs and a more modern, exciting experience that requires more precise keystrokes.
Aside from a great fight in the game, Yuffie shines as the protagonist in an unexpected way. Having roots as a completely optional character in the original FF7, there was a chance that Yuffie would get a one-dimensional character, with her trademark charm and serenity that colors everything she does. While remaining true to the original character in the sense that she is once again an optimist, Yuffie’s depth of character – and her personality that gets more time to shine in increasingly serious situations – makes her a true mix of sympathetic and hardened in battle. Yuffie’s appearance as a star makes it hard to deny that future sequels for FF7 Remake would be worse without her, and hopefully she will enter the group to add variety to the fights and her list.
Most of the problems with Episode INTERmission stem from the length of the DLC and its additional features. Fort Condor is a hit or a miss, although its tower defense brand can be fun in short bursts. It’s also nice to see the characters from the main game appear throughout the period, although they feel like they’re resting in the DLC, instead of contributing in a significant way. As a side story, much of Yuffie’s and Sonon’s struggle feels unrelated to the broader problems of FF7 Remake, which can make it harder to get an investment. When, in the end, the scope expands and hints about future content are rejected, it seems to be sudden and out of place.
In the end, though, the FF7 Remake Episode INTERmission doesn’t run away from his nature as a side story, and as a result, he spends most of his time embracing new characters and their experiences, rather than trying to insert them into the main narrative. While this could make the FF7 Remake DLC feel less important because of it, it also results in a narrow, fun experience that doesn’t take long to complete and firmly establishes another captivating character in the FF7 Remake universe that has been shown over and over again. re-capable of creating stars. FF7 Remake Episode INTERmission is, therefore, a DLC that fits nicely into the gap between the first game and FF7 Remake Part 2 – it’s skipped for those who aren’t interested, but it’s great for those who want more world of play before it progresses. .
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Source: ITNetwork by www.itnetwork.rs.
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