Epic Games introduces MetaHuman Creator: a new tool for creating realistic digital characters

Epic Games has introduced MetaHuman Creator, its new browser-based application for real-time 3D content developers and creators that can create realistic people for games or movies.

According to Epic Games, the MetaHuman Creator program should reduce the time needed to build a quality digital person from weeks or months to less than an hour, which, if the program works properly, I can confirm from my own experience. MetaHuman Creator runs in the cloud using Epic Games’ Unreal Engine Pixel Streaming technology.

MetaHuman Creator provides users with new workflows for creating characters and then shaping and creating characters according to needs and ideas. Users can choose the initial state of their character by choosing from several pre-prepared models in the database. Hairstyles can be applied using the Unreal Engine strand hair system or by choosing from so-called “hair cards”.

The app also includes sample clothing along with eighteen different-proportional body types. After editing the human model, it can be downloaded via the Quixel Bridge application. The resulting human model also contains a “rig” and is thus ready for animation or motion capture in the Unreal Engine. In addition, users will receive the source model in Autodesk Maya format.

Epic Games, along with the introduction of this tool, publishes the products created with it two finished sample characterswhich are available to Unreal Engine users version 4.26.1 (or later) through the Unreal Engine Marketplace for review, modification and use in projects. MetaHuman Creator will be available as part of a preferred access program over the next few months.

Resources: Epic Newsroom, Unreal Engine


Source: Technológie by pc.zoznam.sk.

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