Nothing is getting better with CD Projekt since the release of Cyberpunk 2077 December 10, 2020. After CEO Marcin Iwinski’s attempted calm last Wednesday, comes the storm, once again.
Like an air of deja vu
More than a month after its release, the CEO of AAA Cyberpunk 2077 explained this January 13 in a video on working conditions during the development of the game. Apologies, end of crunch, confession (half-word) on the poor quality of the game on console.
Dear gamers,January 13, 2021
Below, you’ll find CD PROJEKT’s co-founder’s personal explanation of what the days leading up to the launch of Cyberpunk 2077 looked like, sharing the studio’s perspective on what happened with the game on old-generation consoles. pic.twitter.com/XjdCKizewq
In 2019, Marcin Iwinski avait already announced on the Kotaku site that it would no longer impose such dire working conditions on its employees (work period of 6 or 7 days in a row, for weeks, with schedules of more than 10 hours per day). A promise obviously broken when we know the rest of the story.
So hard to believe it today. Would this video have calmed the still lively enthusiasm of the whole JV sphere? Marcin Iwinski thought to procrastinate with his announcements and give himself some air. But a real dive behind the scenes of the production of Cyberpunk 2077 has just brought to light several observations. And provides some answers to many questions.
The atmosphere at CD Projekt
Journalist Jason Schreier threw the bomb at the Bloomberg business site. In an article, he bears the testimonies of twenty employees, trapped by the excessive ambitions of management, victim of poor management or even overwhelmed by the scope of the project. The survey was carried out on a basis of several months. Among the issues raised was the fact that the developers had to design the engine and the game simultaneously. One sentence sums up the condition perfectly: “ It’s like driving a train while the track is being built in front of you at the same time “, Comments made by one of the developers.
Also, Schreier explains that some bosses had pushed employees to work longer hours than expected, despite the crunch, making them feel guilty. On the wages side, things get stuck too. Several employees were reportedly underpaid. A junior programmer would have been paid around $ 700 per month.
But what many of us suspected was said: the developers of CD Projekt Red said they knew that the game would not be ready for a launch in 2020, but according to one of them rather for 2022. Unrealistic schedule, overtime, priority to marketing to the detriment of development, bets between employees on game delays, the rest is to read here.
“On a fait The Witcher 3, on fera Cyberpunk”.@jasonschreier explains how a mixture of magical thinking, mismanagement and unrealistic planning led to the catastrophic launch of Cyberpunk 2077https://t.co/on1SQ5ebDiJanuary 16, 2021
When are the updates?
The leaders of CD Projekt do not seem to have learned from the mistakes already present in the development of The Witcher 3, known for its difficult development and technical problems. But the game already benefited from the experience of its little brothers: The Witcher 1 and The Witcher 2. The updates still fell quickly, bringing it the commercial success that we know. Here in Night City, they are always expected.
Marcin Iwinski warned on Wednesday that some of the updates planned for this start of the year have been delayed by a few months.
Source: Hitek : actualité geek et tests high tech by hitek.fr.
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