The year 2011 was one of the really rich in gaming. For example, The Sorcerer 2: Assassins of Kings, Deus Ex: Human Revolution, Uncharted 3: Drake’s Deception, LA Noire, Dead Space 2, unfortunately also the long-awaited Duke Nuke Forever and such a crumb named Skyrim came out. It is no exaggeration to say that in each month, including the traditionally weak ones, at least one expected and high-budget title was published, which, moreover, did not disappoint qualitatively.
Just today, ten years ago, a game was released that surpassed all the above in my life and has probably become my greatest love of gaming forever. These are the first Dark Souls, with which the Japanese FromSoftware followed the concept of Demon’s Souls, which was two years older. And while the first souls became a cult that broke through the borders of the rising sun and hit western markets only, the first Dark Souls hit the mainstream in full force, even though it took them a long time and for many players it was a relatively difficult encounter. painful.
Over time, it is understandable that the Dark Souls seemed like a revelation to unfamiliar players. After all, we are talking about a moment of game history, when even traditionally demanding genres began to get closer and closer to the mainstream audience, Dragon Age II was blamed for a greater inclination to action and Skyrim (however I like it) is a game that anyone will reach successfully. it will be safely guided by the hand all the way.
Classic RPG was a dead genre at the time, the renaissance of which we had to wait a few more years, despite the fact that there was a massive rise in mobile gaming, which may cause the next console generation to be the last one, as Western players adopt customs from Asia and will spend thousands on phones in microtransactions.
After trying with Demon’s Souls, Sony bet more on mainstream blockbusters. In 2011, it released three notable exclusives. The end of the Killzone trilogy by Guerrilla Games came out at the beginning of the year, the Sucker Punch studio with the excellent Infamous 2 was also mentioned, and Uncharted 3 was already in talk. On the Microsoft side, we saw the third Gears of War and the fourth Forzy Motorsport.
Throughout 2011, there is one important leitmotif, which you may have noticed when reading the mentioned titles. Although this is an extremely rich year, you would count only a handful of brand new brands, and gaming companies bet on the certainty of continuing the proven series. Crysis 2, Saints Row: The Third, Ninth Mortal Kombat or Batman: Arkham City are just another example.
The overall atmosphere also benefits from a fragmented story, which, like everything else in the game, you must carefully tread, put together and complete the missing fragments with your own imagination.
The game came out of this general atmosphere and was completely out of line. Instead of an extensive tutorial, he had to settle for a few laconic messages, an indicator of the next task, a map or a quest log could not be found, and a massive boss was waiting behind the first major gate, waiting for an unprepared hero with a stump of a sword in his hand. apparently killed immediately.
There were no pre-order bonuses with stronger items to start with, no microtransactions to make the game easier, no advertising campaign that would save you three-quarters of the story in a hundred trailers. There was only the mystery of the deserted corridors, the sad beauty of the melancholy filled Lordran, in which time and space do not work according to our laws, heroes from different times meet to face danger together and the gods of the long-dying world leave behind only a few of their kind, to maintain the illusion of a glorified kingdom of sun-drenched kingdom.
The overall atmosphere also benefits from a fragmented story, which, like everything else in the game, you must carefully tread, put together and complete the missing fragments with your own imagination. Miyazaki’s self-confidence in dealing with mythology is evidenced, for example, by the fact that the encounter with a very important story character is skillfully hidden, and I dare say that the vast majority of players do not have a chance to come across it on their own.
In the imaginations of many, Dark Souls stands and falls in battles with massive bosses accompanied by a pompous orchestral soundtrack. the developers decided to put here. Moments of calm contemplation, however, inevitably alternate with adrenaline moments, when the player with a wobbly look looks at the soothing warm flames of another fireplace, where he will be able to stop, gain strength and embark on another adventure, at least for a while.
Dark Souls are responsible for a number of phenomena, from community wikipedia, where you can go to test your story theories, or learn about everything you’ve missed in the game, and end with the rise of lore streamers who put the whole story together, connecting it for players who are too comfortable, or for inquisitors who do not want to play the game, but would like to be enchanted by its unusual narrative.
The series has produced two more sequels. The second part didn’t give me much joy and of all the games from FromSoftware I remember it with the least affection, the third one largely adopted the more actionable gameplay of Bloodborne and especially thanks to two excellent data discs it is a respectable completion of the trilogy. In my heart, however, the ten-year-old number one remains unsurpassed, as you will never forget your first love and the experiences associated with it. The finale with a completely unreal musical accompaniment, which completes the sad truth that, despite the effort, everything must end once, it will resonate in me forever.
Thus, for the ten years during which the Souls genre definitely grew into mid-current games and quotes from the left and right cite from it. Memories that are etched in the skin like the mark of the undead. And the next adventure, which will hopefully come at the beginning of next year in Elden Ring!
Source: Games by games.tiscali.cz.
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