Czech and Slovak games under the microscope: An overview of exclusive articles

Starting in March 2021, we at began to focus more on original Czech and Slovak games in the form of exclusive articles, in which we draw valuable information from our own interviews with enthusiastic creators. And because it’s often material that can appeal to both the average consumer of games and their creators, we decided to put all such articles in one bag to make them better at hand. We will continuously update the list with additional catches. What have we found for you so far?

All about Sacred Fire, a unique psychological RPG from Slovakia

Article author: Vašek Developer: Andrej Vojtáš | Studio: Poetic Studio

Sacred Fire is called an RPG, but don’t expect a traditional journey around the world with action spells in the style of the Sorcerer. Here, psychology, relationships, emotions, the ability to communicate and so on come to the fore. In Vašek’s abnormally large article, you will find out what led the author to create such a game, how to work on it and what are the pitfalls of development.

A painful journey through the development of the Czech game Hobo: Tough Life

Article author: Patrik | Developer: Roman Valenta | Studio: Perun Creative

Hobo: Tough Life, the first novel of the Ostrava-Olomouc studio Perun Creative, chose a very unique theme of homelessness, which is as made for an urban survival RPG. However, the creation of this game was accompanied by a series of remarkable coincidences and the completion of the project was more than challenging. In Patrik’s nutritional report, you will find out how a small and relatively young team coped with the difficult challenge of game development.

Hobo: Tough Life

All about Lords & Villeins, a Czech historical strategy developed in Swedish solitude

Article author: Vašek Developer: Michal Roch | Studio: Honestly Games

The Czech game does not necessarily originate in the Czech Republic. The proof is the Lords & Villeins project, whose only author is developing from faraway Sweden. In his conception of building strategy, you are the master who gives orders from above, but no longer decides which of the subjects will carry them out. Mainly to be done! How will the game differ from the competition and how do you work in a team of developers, each of whom will cook their own game? Vašek’s article will answer that for you.

Lords & Villeins

Bulanci is something between a remake and a new work. They will have no microtransactions

Article author: Vašek Developer: Jaroslav Wagner | Studio: SleepTeam

After many, many years, the Bulgarians are waking up to life again in a well-deserved old age sleep. The original team decided to do something that is not a sequel or a remake, and yet they are both at the same time. Vašek did not hesitate to take the opportunity and was still incredibly successful crowdfunding campaigns, where the creators raised over 7 million crowns for development, interviewed the main designer and drew reason from him.


Source: Games by

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