Cyberpunk 2077: Schreier reveals what went wrong in a report

Since its arrival on the market, Cyberpunk 2077 has been widely talked about, especially due to a general quality level that did not respect those standards to which the guys of CD Projekt Red had accustomed us. The serious problems that hit the Old-Gen versions of the production, coupled with an infinity of bugs and various broken promises, led the team to face a particularly complex situation – not to mention additional tasks, such as Next patches. Gen think for PlayStation 5 and Xbox Series X / S which will probably come out with some delay compared to the original plans -, even more so now that even the Polish antitrust has decided to keep an eye on the situation that arose to understand how the everything will evolveā€¦ but how did we get to this point?

The question that many are asking is precisely this, how is it possible that such a highly anticipated title came out in such a disastrous state? The answer came thanks to the work of Jason Schreier, who recently published on Bloomberg a long report extrapolated from several interviews with some employees of CD Projekt Red who worked on Cyberpunk 2077. The overall picture that came to be presented would seem to have exhibited enormous difficulties and, above all, a felt general inability on the part of the entire management to manage the work for such an important project.

First of all, several developers wanted to talk about the crunch situation, an issue that came to the fore in the months that preceded the launch of the game. According to reports, it would seem that no one was explicitly forced to work more than they should, even though there was talk of strong pressure lasted entire months to push the members of the software house to do as many hours of overtime as possible. In particular, audio programmer Adrian Jakubiak said he worked several times five times a week for 13 hours a day, highlighting, among other things, how some developers have even lost their family due to this, between divorces and separations.

To exasperate the situation even more, the CD Projekt Red executives would have thought of it who, in order to see Cyberpunk 2077 finished, they pretended nothing happened. Curiously, some team members have highlighted similarities with the Anthem and Bioware case, talking about high-ranking company officials confident that the game, despite every problem encountered, would eventually work like magic. Also according to Jakubiak, everyone knew more or less clearly the conditions under which the project was concerned, although no one understood the real extent of the damage. According to the interviews made, many also highlighted the inability of CD Projekt Red to better manage the project, to the point that the work on Cyberpunk 2077 would have started only in 2016, four years after the first announcement. which took place in 2012.

Source: Tom's Hardware by

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