Cyberpunk 2077: a huge mod for the audio mixing of the game released

As you all surely know, Cyberpunk 2077’s launch was anything but painless. The new and highly anticipated creature by CD Projekt Red, in fact, while totaling mind-boggling numbers in terms of copies sold, has shown the side of countless basic problems that have affected the various versions of the work, to the point that the long-awaited updates designed to make the most of the potential of Xbox Series X / S and PlayStation 5 have been postponed to allow the team to be able to work more calmly on the most looming problems that are still tormenting production.

As highlighted by the gamers themselves, the flaws are innumerable, including bugs and glitches to no end, missing features and particularly poor performance on PlayStation 4 and Xbox One, where the game, on Day One, was in a state at the limit of ‘ unplayable. It seems to have only happened yesterday, but in reality it has already been almost two months since Cyberpunk 2077 hit store shelves, and the team seems to be working hard to resolve the countless problems encountered, all translated into a succession of patches – some already arrived and others ready to make their appearance in the coming months – that the public is waiting with some impatience.

Apparently, however, even the fans themselves have set to work to improve the situation in which Cyberpunk 2077 is, at least on PC, where the most capable players can try their hand at creating mods of all shapes and sizes. Well, just recently modder Floyd Nexus released a new mod – which you can download by clicking on this link – weighing 11GB and titled Cyberpunk 2077 Audio Overhaul. As the name suggests, the mod is entirely focused on the audio sector of the game and, more specifically, on the mixing of volumes, with over 800 audio files retouched for the occasion.

Cyberpunk 2077

Going more specifically, the mod aims to arrange the audio files of the game in order to diversify them more, especially in those phases where the voices of the characters could be covered by other noises, such as explosions and music. In this sense, Floyd made it known that the phases on which the most attention were placed were the clubs and the shootings, while many background songs have been made less noisy so that the dialogues were clearer and easier to understand, changes that will surely delight many Cyberpunk 2077 fans.

Source: Tom's Hardware by

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