From 1942 until Gradius, the shooter genre has always been very different, but in 1991, Cotton: Fantastic Night Dreams was released, which helped introduce the idea of the “cute ’em up” subgenre. Now ININ Games, with the help of BEEP and Strictly Limited Games, has created Cotton Reboot !, a modern remaster of that classic title.
Cotton’s re-designed story remained unchanged from the original edition, and like many stories of the time it was essentially stripped as a possible justification for the existence of each level individually. For what it’s worth, the story follows a young witch named Cotton who is helped by a fairy named Silk in search of returning light to a world shrouded in eternal night. Contrary to what would be expected, Cotton doesn’t really have a problem with this situation and is actually in search because she was promised a candy called “Willow” in exchange for help. After each stage she gets one of these candies from the boss, and she doesn’t eat them because Silk told her that when she gets them all, she will merge into one big candy.
The remake is a very faithful recreation of the game “shoot ’em up” of the original Cotton game, although with some adjustments to fit the modern sensibility. The differences that make this can actually be seen in the game, because in addition to the redesigned “Arrange Mode”, there is also “X68000 Mode”, which is a faithful recreation of the original arcade version. Probably the biggest difference between these mods is that shooting in Arrange allows many more projectile players to be on the screen at once. The range of bullets a player can produce in this mode makes the original game pale in comparison.
This difference actually applies to the design as a whole, because, in general, the number of enemies and bullets on the screen in the remade game is significantly higher than in the original. These hellish elements significantly increase the difficulty of the game, and are added by some bosses that make them even harder. While this type of complicated difficulty may be appealing to some, it may be just as uncomfortable to others. This is the kind of game that wants players to play its short repetitive campaigns, trying to master a brutal combat system that requires precise movements and where death comes from a single hit.
That philosophy, unfortunately, highlights the problem with game controls, even though it’s not actually Cotton’s fault. The joysticks on the PlayStation 4 simply act as too inaccurate an input method for many of the demanding navigations the game requires. Moving at the right speeds and directions with just the joystick can be a pretty Herculean task, and can also cause very frustrating moments where the number of threats on the screen makes it impossible to move despite the player being completely feasible. This problem can be exacerbated by the overabundance of visual effects shown in Arrange Mode, which tarnishes the player’s ability to tell exactly what is happening on the screen.
Nature games like Cotton Reboot! the audience will immediately know if they want to pick it up, because as far as the classic shooting game is concerned, that is exactly what can be expected. However, for those less knowledgeable, this game is intended for players who want to spend a lot of time on what is a very short game so that they can learn its details. It’s also much more important than you probably should be to worry about more than a little fan service.
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Source: ITNetwork by www.itnetwork.rs.
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