Archvale is an RPG of rain of bullets, developed by Idoz & Phops and published by Humble Games. You play like a child, thrown into the world with only clothes on his back. Grab a wooden sword and fight against the forces of immortal guards to unite the world with the legendary Archvale. The story is not that complicated, and it doesn’t have to be. Archvale is all in the game. And he’s good. Really good.
Now, entering Archvale, we were expecting some kind of roguelike game or Enter the Gungeon with randomized elements and the like. However, they would compare it more with Zelda, with set dungeons, opening boxes and platform puzzles. This game encourages exploration, with a variety of items to get and mini-bosses to fight. And you are usually rewarded with a new weapon, a fountain or even a Mega plum, which increases the effectiveness of your healing potions. Once you get your first piece of Archvale and get the bombs, the world opens up and allows you to tackle it in any order. It’s a little irresistible, but we welcomed it with open arms.
You don’t really improve at Archvale. Instead, you get better equipment and small improvements around the world, such as heart containers and defense boosters. There is a manufacturing system, with various materials for making weapons and armor. Fountains scattered all over the world not only allow you to completely heal and replenish your beverage supply, but also act as points for a quick trip which makes exploring the world much easier. They also revive all enemies, which is useful for digging for money and making materials.
However, don’t think that it will be a walk in the park. Boss and even normal enemies can seriously create hell for you as you travel the world. Bees explode with bullets, skeletons will swing around flails, and robbers have bursts of crossbows – and you may face them all at the same time. The few healing potions you have not only take time to drink, but also make you vulnerable. Even at normal weight, we were pretty beaten up and hoped to find a fountain soon. We are not the best in the hell of bullets, but this one made us better. Knowing when to avoid acceleration is key to survival in Archvale. Although, dying is not so much a punishment; you lose gold and reappear at the last fountain you used, but it is still painful to travel back to where you were.
Every weapon you find or make is different. From swords and bows to sacks of knives and fire spells, you are given many options on how to fight. If the types of weapons are analyzed, the melee weapon is short-range, but it causes more damage. You have to play smart and know when to get them out. Remote weapons inflict damage from a distance, but are weaker. We prefer distance because it gives us the distance we need to avoid, and at the same time allows us to inflict damage. The magic is a little special. It starts out pretty weak with medium range, but collecting magic debris falling from the enemy increases their attack power and rate of fire for a limited time or until you are hit. They’re all really fun to use and play with, so you don’t have to be afraid to experiment. And, with the upgrade system, no weapon really lags behind.
There are tests that test your ability to avoid and quickly become difficult. There are three levels for each attempt, and you have to grab the blue prism 10 times without hitting to complete each level, and that’s easier said than done. Even on the first, we felt like we were concentrating a lot more than usual on the game, and by the third we were tightening our grip on the controller as we continued to mess up, even though we knew attempts were possible. You lose your health after being hit, but at least it won’t get you back to the first level of rehearsal unless you leave it. We think that extra stress is a little helpful, but sometimes we find ourselves momentarily failing just because of bad luck. The prize for the end of the rehearsal is a badge, which is always fun to get.
Speaking of which, badges are items that you can find and that affect your abilities in different ways. There are those that increase your stats, give you extra heart, or cause your arrows to bend. They are fun to use, but are limited by the scoring system. This allows you to equip as many badges as you want, but fitting each badge costs a certain amount and you are limited by your available points.
In terms of performance, it’s completely smooth. We have not suffered a drop in frames, malfunctions or any loading time now that we think about it. The game is extremely smooth, we can’t find any hiccups here.
Briefly, Archvale it’s just fun – we can’t say anything more about it. It’s great and you should pick it up. It is an interesting rain of bullets that does what it does well, without any hymns that diminish the experience. And if you are bad in the rain of bullets, there is an easy difficulty. We can’t recommend it anymore, and why are you still reading?
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Source: ITNetwork by www.itnetwork.rs.
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