The technical test did not show the final performance of Halo, but at least indicated the quality of the visuals and the goals of the graphics. Digital Foundry analyzed this and took a closer look at performance and resolutions:
- Xbox Series X – base goes in 4K / 60 fps, 120 fps goes in 4K reconstructed resolution from 1440p-1080p according to load
- Xbox Series S – basic mode goes in 1080/60 fps, 120 fps mode goes in 1080p reconstructed from 900p-540p resolution.
S-ko currently holds 120 fps better than Xko, but it’s still just a technical beta. Xbox One X and Xbox One are now set to 30 fps, but at least Xko also gets 60 fps mode (some graphics modes have not worked in the test yet).
As for the PC, it is not ideal there yet and the framerate is declining even in places that are not demanding. However, it is only an older not yet optimized version and we will see how it will be gradually improved during further tests and what it will be like in the final release.
VG Tech also made a table showing the average framerate and resolution:
Source: Sector.sk by www.sector.sk.
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